by Marketing | 7 Dec, 2016 | eLearning
1. Growth in gaming = growth in gamification Projections for 2016 show that the growth of the gaming industry is simply not stopping. The market grew from £2.63 billion in 2015 to £2.73 billion in 2016 and there’s no indications to suggest the trend won’t continue...
by Marketing | 2 Dec, 2016 | eLearning
With the final of “I’m a Celebrity, Get Me Out of Here!” this Sunday, we thought we’d have a good look to see what L&D can learn from the much-loved reality show. Although it may seem that the jungle is far from the realities of learning...